![](https://static.wixstatic.com/media/de3650_e1c505ff3ca74b8697f2f1fffd5952c8~mv2.png/v1/fill/w_84,h_74,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/de3650_e1c505ff3ca74b8697f2f1fffd5952c8~mv2.png)
![Image by Kenny Eliason](https://static.wixstatic.com/media/nsplsh_396d32525a7648535f6355~mv2_d_4896_3264_s_4_2.jpg/v1/fill/w_403,h_269,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Image%20by%20Kenny%20Eliason.jpg)
Technician Field Training Mastery
Tools:
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Rise 360
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Storyline 360
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Vyond
This project aimed to conceptualize and execute a comprehensive instructional design and performance technology solution. The project starts with the planning phase, engaged in UX mapping, crafted a pedagogy pitch, formed an assessment & evaluation plan, and established a robust project management framework.
![Image by Gilles Roux](https://static.wixstatic.com/media/nsplsh_fc03f8c8c6c64f3d8189ad0505b0045d~mv2.jpg/v1/fill/w_403,h_302,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Image%20by%20Gilles%20Roux.jpg)
New Employee Onboarding (NEO) Toolkit
Tools:
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Rise 360
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Camtasia
The project aimed to craft an e-learning solution that seamlessly blended practical application of high-performance learning journeys and multimedia principles. The project required the course to be devolved in Rise 360, demonstrating a professional-level skill set with the software that includes lessons, practice, and feedback.
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![Image by JERO SenneGs](https://static.wixstatic.com/media/nsplsh_1dc40784d5164b66856683191536ef59~mv2.jpg/v1/fill/w_221,h_334,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Image%20by%20JERO%20SenneGs.jpg)
Expense Card Training
Tools: Rise 360
Partnering closely with a Finance team, I developed a compliance lesson aimed at reinforcing the organization's expense card policy. Designed for annual training, this interactive module not only introduces learners to the updated policy but also refreshes their understanding of their responsibilities.
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![Your paragraph text.png](https://static.wixstatic.com/media/de3650_b7f44cd223c1462bb91c6511cfe2a1ed~mv2.png/v1/fill/w_334,h_334,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Your%20paragraph%20text.png)
Learning Theory Comparison
Tools: PowerPoint and Audacity
This project is a teaching lesson about two learning theories: Connectivism and Cognitive Theory of Multimedia Learning. This course will focus on the theories, their similarities, and differences, their history, my experiences with both theories, and examples them in practice.
![Untitled design (4).png](https://static.wixstatic.com/media/de3650_8a6cd85395774608b7b7d777c463e1af~mv2.png/v1/fill/w_334,h_334,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Untitled%20design%20(4).png)
Spotting Altered Photos
Tools: PowerPoint and ParticiPoll
The project aimed to create a PechaKucha video presenting a visual literacy assignment within a course, emphasizing creativity and engagement. The objectives include redefining visual literacy, integrating ACRL Knowledge Practices, incorporating theoretical influences, and selecting delivery methods and technology. Across 20 slides, each timed for 20 seconds, the aim was to predominantly use imagery with minimal textual cues to engage the audience through visual storytelling.
![Infographic Global Business Marketing Plan Concept_edited_edited_edited_edited.jpg](https://static.wixstatic.com/media/de3650_d11c5a2cd5184caf86237775cf9b8589~mv2.jpg/v1/fill/w_412,h_256,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Infographic%20Global%20Business%20Marketing%20Plan%20Concept_edited_edited_edited_edited.jpg)
Infographic: What is Microlearning?
Tools: Venngage
This project involved investigating a practice in training using Daniel Willingham's Four Steps to knowing when you can trust the experts. The goal was to clear away the verbiage and look at the actual claim, trace its history and what others have said about it, analyze the evidence, and determine if the practice should be adopted.
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![Multimedia Image.jpeg](https://static.wixstatic.com/media/de3650_009441523e2b40baa0a4e4aaa3cabf25~mv2.jpeg/v1/fill/w_412,h_220,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Multimedia%20Image.jpeg)
Multimedia Infographic
Tools: Venngage
This multimedia infographic examines the nine principles of multimedia media design. This project aimed to provide baseline knowledge of the multimedia principles while applying these principles within the infographic.
![Litter Robot Image.jpg](https://static.wixstatic.com/media/de3650_f952c0b544094ad7a020792f78bebab8~mv2.jpg/v1/fill/w_340,h_340,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Litter%20Robot%20Image.jpg)
Job Aid: How to Clean the Litter Robot
Tools:
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Venngage,
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GIMP, photo editor
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QR Code Generator
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Visual design plays a crucial role in engaging learners and enhancing their understanding of the content. In this project, I delved into the impactful role of visual design within instructional materials, seamlessly integrating best practices encompassing color palettes, fonts, images, and layouts into this comprehensive job aid.
![Untitled design (5).png](https://static.wixstatic.com/media/de3650_50982e3b30ba4ae8bde638e74b9ec65c~mv2.png/v1/fill/w_334,h_334,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Untitled%20design%20(5).png)
Explainer Video: How to Bathe Your Cat and Survive
Tools: ​
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Camtasia
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iPhone
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Studio cardioid condenser microphone
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Audiate
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Canva
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Adobe Stock, B Roll footage
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Pixabay Music
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Freepik
This project aimed to create a professional explainer video similar to what is seen on YouTube or TikTok. This four-minute video entailed scripting, recording, and editing both video and audio using Camtasia.
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![1.png](https://static.wixstatic.com/media/de3650_4eee766ae13749b48bb263face0cc3a9~mv2.png/v1/fill/w_334,h_334,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/1.png)
Explainer Podcast: The Big Three
Tools:
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Audacity
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Studio Cardioid Condenser microphone
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Pixabay music
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Canva
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This project aimed to create a three to five-minute professionally recorded and edited explainer podcast that was well-organized on a topic that did not need visual support. A transcript was created in Word and is available for download for ADA compliance.
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![Untitled design (7).png](https://static.wixstatic.com/media/de3650_e94af91fc03f4cca917e8ad24ef7f1d2~mv2.png/v1/fill/w_334,h_334,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Untitled%20design%20(7).png)
Model Analysis Project (MAP) 1-Pager & Sizzle Reel Video
Tools:
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Vyond
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Venngage
The objective of this project was twofold: to craft a visually captivating and informative 1-pager explaining the ASSURE instructional design model and its essential components, showcasing my proficiency in distilling intricate concepts into concise, engaging formats.
Additionally, it entailed producing a "Sizzle Reel" Demo Video, spotlighting the model's key features and applications and evaluating my ability in multimedia communication and presentation.
![Image by Mark Cruz](https://static.wixstatic.com/media/nsplsh_5657326f5536366d776263~mv2_d_3840_1941_s_2.jpg/v1/fill/w_403,h_204,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Image%20by%20Mark%20Cruz.jpg)
Growing Your Customer's Business
Game Design Document
This project aimed to create a detailed game design document, featuring visual aids like concept maps, storyboards, and player skill trees. It explores the instructional framework, identifies target audience, motivations, and gameplay preferences, while defining the learning objectives and providing an overview of the core concept. Additionally, the document outlines rules, gameplay mechanics, and win/loss conditions, ensuring alignment with instructional objectives.
![Image by Maxim Hopman](https://static.wixstatic.com/media/nsplsh_a014909883e04d61a1b4eaf2d61691ed~mv2.jpg/v1/fill/w_403,h_280,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Image%20by%20Maxim%20Hopman.jpg)
Exploring Immersive Training Solutions in Industrial Organizations
Literature Review
This literature review explores the benefits of augmented reality (AR) and virtual reality (VR) in industrial settings. It compares their effectiveness and investigates the effects of integrating these technologies into training programs regarding cost, flexibility, safety, and engagement. Additionally, the research seeks to identify critical factors and limitations in implementing AR and VR technologies for training.
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